![]() To be exact, it’s an internal 24->16-bit buffer post-dithering pipeline stage. We’ve added a couple of video output postprocessing options. This is an upcoming feature that will be available soon – Leilei and Flyinghead got together to add something that accuracy purists might love. (Upcoming) Accurate video output simulation – PowerVR 2 Post-process filtering Yes, that’s right, a motion sensing sword is your primary input device in this game. It used motion sensing technology to detect swings you would make with the sword. This game is actually fairly unique in that not only was it a custom Naomi hardware design by Namco (more capable GPUs that could operate in an array), but it also had an unique input device. It never made the transition to the home on Dreamcast. It was also later released on PlayStation2. This is an arcade game adaption of Resident Evil Code: Veronica. Netlink support is being worked on for Gun Survivor 2 Biohazard Code: Veronica. Angrylion: Option to select number of threadsĭescription: Sega Dreamcast emulator core Important updatesįlycast – Better saturate colors when converting textures to higher precisionįlycast – fix texture bleeding case when upscaling Increased NAOMI Arcade game compatibilityįlyinghead has been busy improving arcade emulation support.Remove old parallel RSP implementation based on LLVM, replaced with Lightning-based parallel RSP.However, no microstutters/stalls and no more LLVM dependency makes it worth it, and there are ways to win this performance back and go further beyond in departments other than parallel RSP anyway. We estimate we lose about 5 to 8fps compared to the LLVM implementation. * Code generation is quite naive compared to LLVM’s, so there is somewhat of a performance tradeoff compared to the LLVM implementation. ![]() With GNU Lightning, there are no such issues. For instance – bringing up the auto-map in Doom 64, or the first menu screen transitions in F-Zero X, or firing your gun for the first time in Quake 64 – all of these would add temporary 1 second or more stalls the first time a code block was being compiled. * There are no more micro stutters and stalls that plagued the LLVM implementation. This means that Parallel RSP will make its way to Android and Switch (there is already an Aarch64 backend being written by m4xw) LLVM also was not trivial to port to other platforms as easily as GNU Lightning. Contrast this to GNU Lightning where we are sitting at 3.6MB non-stripped. When statically linking this in, the core could become as big as 80MB non-stripped and 60MB stripped. Parallel RSP has been completely rewritten to use GNU Lighting instead of LLVM. How to update your cores in RetroArchĪ – If you have already installed the core before, you can go to Online Updater and select ‘Update Installed Cores’.ī – If you haven’t installed the core yet, go to Online Updater, ‘Core Updater’, and select the core from the list that you want to install. We are listing changes that have happened since then. Below we detail the most significant changes to all the Libretro cores we and/or upstream partners maintain. Our last core progress report was on January 9, 2019.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |